Faceless Void's movement speed is hasted to with phase within the Chronosphere. All units controlled by Faceless Void are able to act freely within Chronosphere. Faceless Void and his illusions are immune to enemy Chronospheres, but units under his control are not immune. Faceless Void will not receive the speed and phase buff when inside an enemy Chronosphere. Couriers and invulnerable units are unaffected by Chronosphere. Chronosphere has a radius of flying vision and true sight.
If used in this period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits. Available Duration 1. Affects Self. Faceless Void dodges backward in time, eluding damage from attacks and spells. Notes Backtrack can dodge any damage instance, including spells and true strike attacks.
Backtrack does not dodge the secondary effects of spells, such as stuns and slows. Non-Damage Types cannot be backtracked.
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Carry Initiator Disabler Escape Durable. Talent Tree. Base strength reduced from 22 to Base armor increased by 1 Time Dilation backswing reduced from 0. Increases Time Walk cast range by Note: Does not change health the second use. Time Lock stun duration reduced from 0. Agility gain reduced from 3.
Strength gain increased from 2. Base movement speed reduced from to Base HP regen increased from 0. Agility gain increased from 2. Added Talent Tree. Base armor reduced by 1. Base damage reduced by 4. Time Dilation mana cost increased from 50 to Time Walk cast range increased from to Time Walk cast point increased from 0. Time Walk cast range increased from to Faceless Void strength gain increased from 1.
It is not added as attack damage. This means the damage works with spell lifesteal and spell damage amplification , but not with lifesteal , crit , or cleave. The second attack is an instant attack , which can proc any attack modifiers except for cleave including Time Lock itself and on-hit effects normally. They do not have True Strike. Applies the instant attack first, then Time Lock's own damage.
Despite the visual effect, the angle of the second attack is still based on Faceless Void's position, so cleave hits towards where he is facing, and not the image that appears. Adds an average of 1. The damage increasing talent immediately updates already procced instances of Time Lock. Time Lock uses pseudo-random distribution. If used in this time period, you will reverse your time walk back to your previous cast location.
Does not affect health or proc scepter hits. Replaces Time Walk while active, instead of being in a separate slot. Notes: Requires Aghanim's Shard to be unlocked. Sub-abilities are automatically acquired e.
If the caster does not have the required item, this sub-ability does nothing. This sub-ability stays inactive until Time Walk is cast and turns inactive again once 1. Upon cast, moves Faceless Void back to where he was as he cast Time Walk, using the same travel speed.
Does not reverse anything else. The health change are not reversed, and the Time Lock bash from the upgrade does not proc. If Time Walk was cast multiple times within 1. Ability Target Area. Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected.
Invisible enemies in the sphere will be revealed. Radius: Attack Speed Bonus: Faceless Void's immunity to Chronospheres is not disabled by Break. When a rift opens to Claszureme, all poor souls caught within will likely never return. Notes: Chronosphere freezes all units which are not owned by Faceless Void, including buildings , wards and allies.
Does not affect Couriers , hidden units and invulnerable heroes. All other invulnerable units are fully affected. Instantly destroys Beetles and Homing Missiles. Instantly causes already latched Phantoms to return to their caster, and freezes traveling phantoms. Affected units are stunned. When other units walk inside the area, they also get affected for its remaining duration. While in the Chronosphere, Faceless Void and any units he controls are phased and hasted , meaning they cannot be slowed below the set value.
With the level 20 talent , they all also gain attack speed while inside. The attack speed increasing talent immediately upgrades all currently active Chronospheres, but not already placed buffs. Faceless Void and illusions of him be it his own, enemy or allied illusions cannot be frozen by Chronospheres, regardless of source. This is innate to Faceless Void.
However, the haste and phased movement is only provided to the caster and their units. Provides flying vision and True Sight over the whole affected area for its duration.
Cancels most sources of Forced Movement upon applying the disabling debuff on a unit. Units inside Chronosphere can be pulled out by various abilities. Despite its visual effects, the effective area is a cylinder not a sphere. There is no description for this ability. This talent is available and it is not bound to any ability. Notes: Grants Faceless Void a chance to avoid damage completely.
Backtrack fully negates damage after all reductions , causing several on-damage effects to not trigger. It is not evasion. This means it only negates damage, it does not evade any side effects of abilities or attacks e. For example, an attack with attack modifiers hit Faceless Void, and Backtrack triggers on the attack, the damage is avoided while the attack modifier still takes effect.
Therefore, True Strike or accuracy does not stop Backtrack from avoiding attack damage. However, evasion has priority over Backtrack. When evasion procs, Backtrack cannot proc on that attack. Backtrack has the third highest priority in the group of damage negating effects. Only Faceless Void and his units can walk inside of the Chronosphere. FF became very popular in the recent patch, as this item does not only provide two damage but can also save your life in a critical situation.
You have two scenarios for your item build in the early-game. In case you have a bad lane, or a very good lane, it is always a great idea to skip the second Wraith Band and go directly for Mask of Madness. Doing so will allow you to leave the lane very early and start generating a lot of gold in the jungle. Not a single item in the game gives as much damage as MKB in the mid-stage of the game. As the late-game begins, disassemble Mask of Madness and use its components to build Satanic and Butterfly.
Finish off your build with Daedalus. Faceless Void has decent base damage and both escaping and attacking abilities. So based on the match up, you can aim to either steal the Bounty Rune from your opponents or to fight them with the help of support and take the Bounty afterward. The most important thing during the early stage of the laning stage is to ensure last-hits of ranged creeps. In order not to allow your opponent to deny ranged creeps, ask your support to ensure the last-hit of them with the help of a nuke.
If you lane against a melee offlaner it is often a good idea to get yourself an Orb of Venom. With two points in Time Lock, you should aim to go on the enemy offlaner whenever he comes close to you.
Once you get to level 6 and get two Wraith Bands and Power Treads you should aim to use Chronosphere to get a kill. It is best to do so by making a teleport to the offlane and killing the enemy carry.
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