How does alliance get into silvermoon city




















Several Blood Knights can be seen speaking of their order's predicament and future, such as Initiates Colin and Emeline. Champion Vranesh can be seen patrolling the city, eliciting the respect of the guard force and showing a low opinion for his Farstrider brethren.

In turn, the Farstriders can be seen discussing their own outlook, referencing more healthy methods by which to keep the country safe. The inhabited half of the city is arranged into separate but linked areas that each carry a unique feel. The Shepherd's Gate is the main and only conventional entrance to Silvermoon, decorated by a towering statue depicting the likeness of Prince Kael'thas Sunstrider.

An equally large entrance paves the way to the western half of Silvermoon, though this leads only to the town of Falconwing Square ; the western portion of the city itself having yet to be reclaimed. The Shepherd's Gate overlooks much of Quel'Thalas, with colorful gardens to its front and a bulk of blood elven guards to its back.

Though the Shepherd's Gate holds the distinction of being the only practical entrance to Silvermoon, two others are still in existence: the Orb of Translocation at the back of the royal palace , which offers a teleport to the Ruins of Lordaeron , and a massive gate to the west of the Bazaar.

However, said gate is closed and guarded, presumably due to the drawbacks a back entrance could prove, and the fact that the blood elves' control of western Silvermoon is perhaps not yet strong enough to warrant another gate to match the Shepherd's.

Walk of Elders is the causeway one enters immediately after passing the gate of Silvermoon. The Walk of Elders offers the first glimpse to the blood elves' beauteous capital. Magical ornaments adorn the streets, while the autumn-touched trees found within Quel'Thalas grow here, too, albeit on a smaller scale, and clash neatly with the rest of the city and its red, gold, and autumn-bathed complexion.

It is also perhaps the first sighting of the Arcane Guardians ; at least, ones under proper control and not prone to malfunction. The hulking robotic constructs will urge the citizens of Silvermoon to remain law-abiding and encourage happiness in addition to singing praises for Silvermoon's leader, the regent of Quel'Thalas: Lor'themar Theron.

Rows of benches shrouded in crimson curtains are slashed across the Walk of Elders, perfect for a moment of respite. The Walk of Elders is also the central point of the city, connecting its neighbors to the east, north, and west.

It houses several profession trainers, and offers a back entrance to a magisters ' lounge named the Mana Loom in the eastern court of The Royal Exchange. Also of note is the presence of the sin'dorei's Horde allies in the Walk of Elders; Harene Plainwalker on hand for druid training and Gez'li for shaman, just north of Velaani's Arcane Goods.

The celebrated Tauren Chieftains are currently within the blood elven capital too, resting in a spire just east of the Walk's entrance and right of the Silvermoon Registry. Location of the tailoring trainer. The Bazaar - armor, weapons and reagent vendors are found here as well as the second inn. The Bazaar is the primary trading area of the city, housing one of its two sets of auction houses along with all of the other practical essentials any sin'dorei could need: an armory, a weapons' barracks, a bank and a collection of other useful services among them.

The Bazaar also houses one of the several inns around the city, named Wayfarer's Rest a popular spot for roleplaying , with enough elaborately-conjured and appetizing food and drink to sate one's hunger and thirst for as long as need be.

Outside, a colossal fountain neatly nestles itself in the center of the Bazaar, while a gathered crowd on the far-western zone tends to two dissidents, whose anti- magisters rhetoric takes a conspicuous change in tone after one such magister casts a spell on the pair. Conjurer Tyren also begins his rounds in the Bazaar, lighting up the sky with several magical indulgences. Also of wry amusement in the Bazaar is the Keelen's Trustworthy Tailoring shop, whose neat work appears to be a dubiously kind front after visiting the leper gnomes employed beneath its main lounge.

Silvermoon Finery is on hand for any cloth-related needs a sin'dorei may have. The Exchange incorporates an auction house as well as the jewelcrafting trainer. The Royal Exchange is a larger variation of the Bazaar, though perhaps without the dedicated trading theme.

Though with both an auction house and a bank, the Royal Exchange is large enough to house a number of other points of interest, in addition to its glittering fountain surrounded by domesticated cats, rabbits, and magically-imbued broomsticks to sweep the streets. The magisters have a room of their own on show, housing a demonic crystal that several magisters can be seen siphoning now and again.

The blood elven Reliquary also has its base of operations here, though its denizens maintain that their vault, treasure, artifacts and secrets are not -- perhaps not even on "this plane of existence. As the name attests, Murder Row is a more sinister take on Silvermoon, though its adjacent inn to The Royal Exchange would not suggest it.

On the other side, however, lies the rogue and warlock masters and mistresses of the sin'dorei. Within The Sanctum resides numerous blood elven warlocks, and an eerie collage of demonic crystals kept out of sight of the general public. Here, warlocks drain their power effortlessly, surrounded by those of like-minded goals.

Above is the rogues' section of the city, seemingly spearheaded by Instructor Cel; housing a considerable training ground and a chance to stock up on poisons and other rogue essentials for trips out of Quel'Thalas. An interesting observation in Murder Row is of the warlock Keyanomir , whose succubus minion will only come out after dark.

The entrance to the Hall of Blood , the Blood Knights headquarters. Farstriders' Square is the section of the city allocated to the Farstriders and the Blood Knight order , though the two groups seem to keep their distance.

Though the main Farstrider lodges are found outside of Silvermoon such as Farstrider Retreat , they have a humble lodge named The Rangers' Lodge in the northern section. The Blood Knights hold the more formidable section of the city, however, from the intimidating Hall of Blood.

Here, the Blood Knights make their presence known, under heavy guard and with most of their leadership found within; notably missing only their matriarch, Lady Liadrin , who traveled to Shattrath in order to gain another source of power for the order.

Beneath once resided the captive naaru M'uru , though following his abduction to the Sunwell only Astalor Bloodsworn , several magisters, and Liadrin's second-in-command Lord Solanar Bloodwrath remain there.

Outside is the main practice ground, where Farstriders hone their skills and heroes can follow suit, thanks to the training dummies. The blood elven warriors stand vigil over the square, spearheaded by Alsudar the Bastion. The engineering and blacksmithing trainers are also found within the square, surrounded by arbalests. The Court of the Sun is the northernmost area of Silvermoon, excluding the royal palace. Decorated by the largest of the three fountains within the city at its center a practical bathing house in terms of sheer size , the Court of the Sun looms over both Farstriders' Square and Murder Row.

In addition to its beauty, it also houses the remaining profession trainers within the city, including reforging. From the court, the full glory of the towering spires of Silvermoon can be seen -- not least of all surging skywards from the royal palace ahead. The spire was built after the previous royal palace, named Sunstrider Spire , was destroyed during the Scourge attack.

A thick bridge with a crimson-red royal carpet paves way to the royal palace, with two large rows of Silvermoon City Guardians standing vigil outside. Decorated by two towering statues, a number of Quel'Thalas emblems, and the considerably large guard force within, the Sunfury Spire is unmistakable. To the left after entering the spire lies the sin'dorei priesthood trainers, while the magisters train new members of the order to the right; the portal to the Blasted Lands found within the magisters' portion of the spire too.

Straight ahead lies the leaders of Quel'Thalas, surrounded by their Royal Guard force. Behind Lor'themar sits his cobalt-colored throne, a large phoenix symbol fastened to its back. Behind the royal palace lies the Inner Sanctum , where teleportation to the Ruins of Lordaeron await.

Note: Silvermoon can be reached via flight path from the rest of the Eastern Kingdoms if you have met the Eastern Plaguelands flight master, Georgia , at Light's Hope Chapel. Unlike the rest of the Blackened Woods , the former elven capital of Silvermoon is not as devastated. The city almost resembles its old splendor as the living plants and rock used to construct the capital proved immune to the fires and destruction.

Trees and buildings still stand and if you walked the city streets you would be surprised as how clean the place appears. Aside from the occasional body sprawled across the cobblestones, one could almost imagine that a war was never fought there. Silvermoon's ruined buildings were constructed of white stone and living plants. Slender branches and ivy snake across walls. Many of the plants are dead now, the buildings smashed and the spires toppled.

Nevertheless, much still remains intact. The city is not as ruined as one would suspect and is surprisingly nearly devoided of rotting corpses, bloodstains and similar filth.

Silvermoon, however, is a deceptive death trap. Undead elven guardians and ghosts wander the streets and towers, ensuring that no more harm befalls their city.

No living beings inhabit this region, though the lure of elven treasure draws adventurers from far and wide. The Sunstrider Spire palace still hides the legendary Sunstrider treasury. Silvermoon was the high elven capital for centuries since the Quel'dorei traveled to this land from Kalimdor. Like the rest of Quel'Thalas , enemies despoiled and razed the city in the Second and Third Wars , though Silvermoon survived the flames.

Scourge forces held the city for a time but abandoned it after depleting it of its resources. Silvermoon now reminds us of everything that was once noble and mystical about the high elves — and how that nobility died.

Silvermoon's name is peculiar in that the elves, who had renounced their nocturnal ways and embraced the sun, would go on to name their capital city after the moon. It's possible Dath'Remar felt a twinge of sentimentality for the culture he was in the process of changing and chose to keep but one prominent reminder of where the Highborne had come from.

It was mentioned in the Warcraft Chronicle that Silvermoon became a "shining monument to the memory of the Highborne's ancient empire. Run, run, and run as fast as you can. If they kill you then do the ghost walk as far past your body as you can before rezzing.

Save my name, email, and website in this browser for the next time I comment. This site uses Akismet to reduce spam. Learn how your comment data is processed. Skip to content. Before you even want to get to Silvermoon City, you would be better off rolling a level 1 blood elf and touring the city at your lesiure.

Silvermoon is in a no-fly zone with only one external entrance with half dozen horde npcs just in side the main entrance. Your other alternative is to take the portal located just off the Undercity courtyard. Head to the Orgrimmar Portal Room. The Orb of Translocation is found at the northern edge of the city, in the Ruins of Lordaeron. Walk up the stairs to the west. The Ruins of Lordaeron is a large courtyard area at the entrance of Undercity.

Take an immediate right from the central gazebo in the Ruins and walk up the staircase. Users questions. How do you get to Silvermoon City Alliance? How do I teleport from Silvermoon to Orgrimmar? How do I get to blood elf from Orgrimmar? Can you fly in Ghostlands? Why can I not fly in the Ghostlands?



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