Was wondering, are there any plans on getting the end mission notes up in a section somewhere? I mean the summaries from each faction after they turn in a mission just before they get their loot. My main toon is Illuminati and their mission debriefs are hilariously caustic.
Anyway, I feel it would be an interesting addition. Although I fully realize you already have more than enough to keep up with. Looking forward to hearing what you have to say on the idea.
Could you put in the ability to look up lore by location? I agree. Currently done with Cities and Half of Solomon Island. Should be all done before the weekend. How about the explorations? Not available in game yet, but have the section ready at the top of the page! Check back after the next patch! There are two lore inside The Castle mission instance. One is in the Tier 3 room the one where you have to sprint at just the right moment as the foreground patrol goes left and the far end of the room guy goes right.
The lore is off to the right near the starting location of the nearer patrol. The second lore is sandwiched behind a wall just before the door to The Grey fight. Its left of the bury location, behind a stone. Want to be linked here? Contact Us. Iazmaciune lore Lore 1 transilvanien , The Truce 7 — Besieged Farmlands — , — On hill.
Jennifer Davis. Lore Locations Besieged farmland 10? Can confirm 6 is in Besieged Farmlands at , behind the tent made of tank wheels. Cheers, and keep up the great work! The problem being, time.. Who has it? Has anyone run across the 3 new Lores yet Global: Seasonal: Samhain??
Bonnie Patterson. Jane Reaction. This part is just pure evil.. The general rule is that there are always mines right after a log placed across the ground. After you get past a patch of mines, there would be tripwires in the next area and vice versa. I highly advise you to turn your walk on. This help with the minefields and also allow you to spot tripwires.
The first couple tripwires can be skipped by walking on the very edges but the later ones you will need to jump across. Just run back and revive there. You can cheat by rezzing ahead of where you died! Once you get past all the mines and tripwires, you will see a field with some mobs walking around.
They are pretty tough so fighting them is not advised! In addition, some parts of the ground are actually traps and if you run across them.. This page can bug out if there are multiple people in the area doing the same thing. Try attack the golem nearby, get killed, revive at the anima well and then read it.
Sins of the Father. You will need to play around with the security console for a bit until you get an update in the quest.
After you got both, you will need to play with the security console located in the right passage to turn on the power so you can proceed to the next area. Warning: If you die after this stage, you might get ported someplace further along the instance.
First thing to note is the numbers on the walls, these will tell you which reactor room it is. While the room its pitch black, the reactor console its fairly easy to spot since it glows in yellow when you approach it you can also use the console to turn power on specific rooms if you have a hard time finding it. Clicking on any of the consoles will initiate a timer counting down, I highly suggest you go into reactor room 2 before you click on anything! Hint: reactor room 2 is inside reactor room 1.
There is something that will tell you the sequence for the reactor activation. The sequence is , so you need to click on the console in reactor room 4 first. Reactor room 3 is located inside reactor room 4 If you click the wrong one, you can reset at the console. Tip: Even if you get attacked by those Siege Breaker golems, they run slow so there is plenty of time to run around and click.
There are laser grids here and cameras. If the cameras detect you, a small turret will take peashots at you. You can LOS its attack even if you get detected. The turret will reset after a bit. The next room is blocked by lasers, there are something in this room that you can deactivate to proceed to the next room!
This will move the lasers and allow to the next room, where it is the same deal! There are exactly three things in the room and you need to click them in a certain sequence while avoid being detected by the cameras. Hint: these things are deactivated — how do you activate electrical things? That is your first clue! The Gathering. For this part, you will need to backtrack a bit, there is a little slope on the side where you can run up to get to the place.
I know what you are thinking, you think that you can prolly hide behind those metal plates and be safe — NOPE! You still need to use the cover thingies — make sure you do not fight the mobs on your path where they are, pull them back to cover and kill them. The Girls who Cried Wolf. Tier 6 — Reinforce the Low level Ward. The Kindly Ones. You need to use the recorder while standing atop of the burrows black thingies on the ground.
You have to stand and wait there for a couple seconds after you have clicked the recorder. Then the quest will tell you either if there is a Blajini there or you need to find another burrow. The Uncorrupted. Thanks for the guide Dulfy. Edit: Got it! Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. This site uses Akismet to reduce spam. Learn how your comment data is processed.
Spoiler Inside Select Show. Spoiler Inside Select Show To the left wall before the passage split.
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